Scoring at the Alamo GT will focus on four elements of play in order to determine who goes home with the prizes. Every player will be scored on the basis of their ability to play the game, play a fun game, paint their army, and follow the rules of the tournament.
Players can score a maximum of 270 points, broken down as follows:
Battle Points 100 Sportsmanship points 80 Army points 80 Alamo Points 10
The Alamo GT awards will be as follows:
- Jim Bowie Award: Battle points + Sportsmanship points + Army Points + Alamo Points
- Jim Bowie had it all—well dressed, cool and hard. He was an all around awesome dude with a wicked knife.
- Davy Crockett Award: Total Sportsmanship points
- Everybody loves Davy Crockett.
- Santa Anna Award: Total Battle points
- Gen. Santa Anna brought a totally broken army list to the original Alamo and tabled the Texians by the bottom of turn 2.
- Col. William B. Travis Award: Total Painting points (exclusive of fluff bunny)
- Let's face it, Travis was a pretty boy.
- Seguin's Cavalry Company award: Total Fluff Bunny Points
- Brought a knife to a gun fight.
- REMEMBER THE ALAMO Award: Player's Choice Votes
- The army everyone will remember...
Awards will be given out for second and third places in each category. With the exception of the REMEMBER THE ALAMO award, players will be able to win only one award, so if a player wins in two categories he will be given the higher award. Armies which were not painted by the player himself cannot win a Travis award. Armies which contain a minor amount of models painted by someone other than the player will be handled on a case by case basis.
Battle Points (20-100)
Every participant will be able to earn a maximum of 20 Battle points per game:
Win 16 Loss 4 Tie 8 Objective 4
Victory conditions will be defined in the scenario, and/or in the main rulebook, as applicable. In addition to winning each game, players will be able to score 4 additional battle points by achieving the objective defined in the scenario. Only one player will be able to achieve the objective in each game.
// Scenarios [to be revised]
Sportsmanship is about having a good game. There are a thousand things that can make a game good or bad, and no one can list them all. It is very hard to determine how good or how bad a game was. It's very subjective and different to everyone. However, it is easy to tell if a game was good or bad and pretty much everyone can agree on it, so for the Alamo GT, sportsmanship will focus on if the game was good or bad.
We assume that everyone coming to the Alamo 40K Grand Tournament will be a good sport and because the average score is 64, we will give them those 64 points on credit because we think they will keep them.
Start with 64
After each game the players will have one question on the score sheet which asks, "Did your opponent's behavior make this a bad game for you?" Here are the criteria to apply:
- Did the opponent play sloppily (sloppy measuring, sloppy movement)?
- Did the opponent appear to deliberately slow play to avoid finishing the game?
- Was your opponent prepared (on time, had a copy of his list for you, etc.)?
- Was your opponent open with die rolls—i.e. did he clearly announce what rolls were for, did he allow you to see all dice results before picking them up, etc.
- Did the opponent remain consistent in his rules interpretations—i.e. did he interpret a rule one way when it worked in his favor, and another way when it did not work in his favor?
- Did the opponent treat you with respect? He doesn't have to be your best buddy, but can't be a total asshat either.
This list is not exhaustive, but please reserve bad game votes for people who really deserve it. Players who give or receive 3 or more bad game votes may (or may not) be asked in a friendly manner by a judge for some explanation of the circumstances.
If someone receives a bad game vote then they will have to give back some of those points given on credit.
1 bad game -2 2 bad games -8 3 bad games -16 4 bad games -32 5 bad games -64
These are not cumulative modifiers. Only the lowest applicable modifier will be applied. Unlike a simple linear system, each vote is not worth the same. Everyone might have one bad game. But when someone is rude over 4 games there is something going on and it should cost them more, and under our scoring system it will cost them much more.
No one should be worried about being dinged out of spite which is so prevalent in other systems because this system focuses on the consensus of all five of ones opponents. While one bad vote will cost you points it cannot not knock you out of the running because of its small worth. However, when someone scores poorly over several games it is usually their own fault and they deserve what they get.
RED CARD – Judges will be empowered to hand out a Red Card to any player who acts in an egregious manner that is unbecoming to an INDY GT. Each Red Card will act as an EXTRA bad game mark.
BEST SPORT VOTE POINTS
At the end of the tournament everyone shall vote for their best opponent. The question will read, "I certify that ______ provided me with the best game of the weekend." As with bad game votes, the value of each best game vote goes up dramatically the more of them you get:
1 best game 1 2 best games 2 3 best games 4 4 best games 8 5 best games 16
The remaining Base Points (after bad game deductions) will be added to the Best Sport Votes to determine the total sportsmanship points.
Army Score (0-80)
Painting accounts for 72 of the maximum 80 Army Score points. The remaining points are the reward for garnering "fluff bunny" votes.
Paint scoring—One judge, One Check list, every army scored between games. No one will have judges looking over their shoulder during a game or going through dead pile to score their painting. You put a big effort in painting your army so we will make the same effort in scoring it.
Fluff bunny—Each player's score sheet will contain a blank for them to choose one (1) of their opponents as the "fluff bunniest". Here are a few criteria for your consideration in choosing the "fluff bunny":
- Which army required the most skillful decisions, as opposed to those which "play themselves" or whose statistical strengths or special rules can cover up bad decisions.
- Which army avoided the most obvious and strongest options in its army book.
- Which army was most prone to bad rolls and similar luck beyond the player's control.
- Which army is least likely to contend for Best General in an average player's hands.
Since everyone is required to pick a fluff bunny, but not everybody may have actually played a true fluff bunny, points are awarded for fluff bunny votes as follows:
1 fluff bunny votes 0 2 fluff bunny votes 0 3 fluff bunny votes 2 4 fluff bunny votes 4 5 fluff bunny votes 8
Alamo Points (0-10)
Everybody starts out with 10 Alamo points for free—yay! Submission of late army lists, failure to finish games on time, failure to show up for a game on time and other behavior that makes life harder for us organizers or for your fellow players will result in loss of Alamo points. Get your list in on time, start your games on time, end your games on time, and follow what few rules we have, and you get 10 easy points.
Also see: Rules